$OpenBSD: patch-src_SDL_Pango_h,v 1.4 2021/02/28 14:27:51 naddy Exp $
--- src/SDL_Pango.h.orig	Tue Apr 25 21:48:18 2017
+++ src/SDL_Pango.h	Tue Apr 25 21:49:43 2017
@@ -47,10 +47,10 @@ typedef struct _SDLPango_Matrix {
 } SDLPango_Matrix;
 
 const SDLPango_Matrix _MATRIX_WHITE_BACK
-    = {255, 0, 0, 0,
-       255, 0, 0, 0,
-       255, 0, 0, 0,
-       255, 255, 0, 0,};
+    = {{{255, 0, 0, 0},
+       {255, 0, 0, 0},
+       {255, 0, 0, 0},
+       {255, 255, 0, 0}}};
 
 /*!
     Specifies white back and black letter.
@@ -58,40 +58,40 @@ const SDLPango_Matrix _MATRIX_WHITE_BACK
 const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
 
 const SDLPango_Matrix _MATRIX_BLACK_BACK
-    = {0, 255, 0, 0,
-       0, 255, 0, 0,
-       0, 255, 0, 0,
-       255, 255, 0, 0,};
+    = {{{0, 255, 0, 0},
+       {0, 255, 0, 0},
+       {0, 255, 0, 0},
+       {255, 255, 0, 0}}};
 /*!
     Specifies black back and white letter.
 */
 const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
 
 const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
-    = {0, 0, 0, 0,
-       0, 0, 0, 0,
-       0, 0, 0, 0,
-       0, 255, 0, 0,};
+    = {{{0, 0, 0, 0},
+       {0, 0, 0, 0},
+       {0, 0, 0, 0},
+       {0, 255, 0, 0}}};
 /*!
     Specifies transparent back and black letter.
 */
 const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
 
 const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
-    = {255, 255, 0, 0,
-       255, 255, 0, 0,
-       255, 255, 0, 0,
-       0, 255, 0, 0,};
+    = {{{255, 255, 0, 0},
+       {255, 255, 0, 0},
+       {255, 255, 0, 0},
+       {0, 255, 0, 0}}};
 /*!
     Specifies transparent back and white letter.
 */
 const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
 
 const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
-    = {255, 255, 0, 0,
-       255, 255, 0, 0,
-       255, 255, 0, 0,
-       0, 0, 0, 0,};
+    = {{{255, 255, 0, 0},
+       {255, 255, 0, 0},
+       {255, 255, 0, 0},
+       {0, 0, 0, 0}}};
 /*!
     Specifies transparent back and transparent letter.
     This is useful for KARAOKE like rendering.
@@ -184,17 +184,15 @@ extern DECLSPEC void SDLCALL SDLPango_SetBaseDirection
     SDLPango_Context *context,
     SDLPango_Direction direction);
 
+#ifdef FT2BUILD_H_
 
-#ifdef __FT2_BUILD_UNIX_H__
-
 extern DECLSPEC void SDLCALL SDLPango_CopyFTBitmapToSurface(
     const FT_Bitmap *bitmap,
     SDL_Surface *surface,
     const SDLPango_Matrix *matrix,
     SDL_Rect *rect);
 
-#endif	/* __FT2_BUILD_UNIX_H__ */
-
+#endif /* FT2BUILD_H_ */
 
 #ifdef __PANGO_H__
 
